Dead Star
A downloadable game for Windows and Linux
Explore mysterious island inspired by slavic mythology
Roguelike with survival-sandbox elements, created in the Seven day roguelike challenge features classic roguelike experience and style blended with survival elements like crafting, enchantment, safe-zone with grindable materials and mining. With multiple references to slavic folklore monsters.
Dive into cursed world to seek horrors that turned gods away from humanity.
After years of mischance epidemic and global famine, humanity has found a reason why gods' blessings became malediction. There was a king of old times who turned to necromancy to unnaturally prolong his enjoyment of wealth and power, no one even remembers name of his kingdom anymore but gods. With years his kingdom ended but his hunger rose. You were a part of hero team that sailed away to find the island where his death is hidden, but magical storm destroyed your ship and only a small group of survivors could reach secret island and build shelter on its surface.
World


The game world has six levels :
- Surface – a safe overworld where the adventure begins
- Caves - mildly dangerous depth filled with cowardly spiders and immovable totems but rich in copper.
- Dungeon - ruins of ancient reptile civilization
- Deep caves- here undead is guarding iron mines
- Hell dungeon - bastion built by necromancer's minions to plan their invasion
- Deathworld - place where you do not belong
There, on invisible paths, are traces of unseen beasts...

Two powerful bosses guard the deeper parts of the world:
Eyeslash (inspired by Viy)
Located in the third level - Dungeon.
This terrifying monster guards the only passage into the Deep Caves.
Beware of their heartrending gaze.
Necromancer monarch (inspired by Koshchei)
Located in the sixth level - Deathworld.
The final challenge of the game.
Perish or die fighting for the fate of humanity.
Features
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Classic ASCII roguelike style with codepage 437 and pseudographics UI
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Slavic tales and folklore inspired world
Multiplayer with pseudo-realtime mode in peaceful zones
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6 levels featuring different styles of procedural generation: survival-adventure-like and rogue-like
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10 enemy types with unique AI and abilities
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2 unique bosses
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Crafting system
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Enchantment system with puzzle elements - decoding installed runes into enchantment effects is different in every world you visit
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Custom "Maliscii engine" with support for both native linux terminal and gpu rendering
Crafting & Enchanting
Near the spawn point you will find a starting house containing:
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Crafting table

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Enchantment table

- Multiple chests to store gathered materials and equipment
Use gathered resources to craft equipment and enhance it with physical and magical enchantments before venturing deeper underground.
Controls
Arrow Keys - Move Enter - Selection I - Inventory T - Cursor mode (mining resources / shooting) . - Skip turn Everything else will have on-screen description Please refer to manual.txt for more detailed controls and tips.
P.S.
There are many features we, unfortunately, couldn't implement in time. Building, weapon abilities, itemless magic, enchantment charges, armor enchanting, more armor types, advanced ore mining, potioncrafting, forest spirit protecting hidden caches who seamlessly sends you to pocket dimension making you feel lost in the forest(literally leshiy). The development will persist if we see your desire :)
| Updated | 7 days ago |
| Published | 12 days ago |
| Status | Released |
| Platforms | Windows, Linux |
| Release date | 12 days ago |
| Author | 13h GAMES |
| Genre | Adventure |
| Made with | SDL |
| Tags | 2D, Crafting, enchanting, Folklore, Multiplayer, rouge-like, Singleplayer, Turn-based, Turn-Based Combat |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | High-contrast |
| Multiplayer | Server-based networked multiplayer |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:






Comments
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Played as much of the content as I could see.